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/*Here, C++ program constructor in struct*/
#include <iostream>
using namespace std;
struct Hello
{
public: //by default also it is public
Hello();
~Hello();
}hello;
Hello::Hello()
{
cout << "calling constructor...!" << endl;
}
Hello::~Hello()
{
cout << "calling destructor...!" << endl;
}
int main()
{
Hello obj; //creating a hello obj, calling hello constructor and destructor
system("pause>nul");
return 0;
}